
ts4script that belong to that mod.) Any other mods that contain. (Example: I keep MC Command Center and all of its files in one folder by itself. I recommend keeping any mods like these in their own folder. These types of mods must be updated frequently (Almost every patch, depending on the mod). ts4script file extension must not be unzipped, or they will not work. Documents/Electronic Arts/The Sims 4/Mods/Script Folder). These mods cannot be more than one folder deep in your mods folder. Note: I recommend keeping tuning mods in their own folder, as they can break easily and have to also be updated when they do. They will work no matter where you put them in your mods folder. package files, and can be sorted just like custom content. There are two kinds of mods (as mentioned in the previous section): Script Mods and Tuning Mods.

package files can be placed up to 5 folders deep in your Mods folder ( *see next section on sorting), so you can sort these by categories any way you wish. package files go into your mods folder ( Documents/Electronic Arts/The Sims 4/Mods). Do I need to delete some cache files? Well now, no mod is working at all.These. Now i put all the mods into the downloads folder, but each time I install any, i get the notice critical system failure.

Most mods will go into the \packages folder unless the mod author tells you to put it somewhere else. \documents\electronic arts\the sims 3\mods\overrides

\documents\electronic arts\the sims 3\mods\packages Inside the \mods folder, you will need two additional folders: txt as the extension) and put it in the \documents\electronic arts\the sims 3\mods folder. Once that's done, name it resource.cfg (you'll have to select "all files" from the File Type drop down to keep it from tacking on. I don't think the Test and Probation sections are strictly necessary, but it won't hurt to leave them in.
